
Include: animation and transformations (rotation, position/translation and scaling). Reorganized some confusing areas, and made the workflow easier in tons of little ways that add We’ve been cleaning house to make Particular easier to work with. The sprite workflow to make it easier to work with than ever before. In the latest version of Particular, we’ve simplified In the Designer via the Sprite Loading Panel.

Includes over 260 still and animated sprite images, easily loaded directly within After Effects or Use any image in your composition as a particle by assigning it to a 3D sprite. Over 80 new presets that show off powerful features like fluid dynamics, behaviors and more.Įxplore the library to find beautifully designed effects for creating fluids, text, fire, spaceflight,įireworks, muzzle flashes, explosions, smoke and more. Hit the ground running with over 430 fully-customizable Designer presets. Great for use with Text and 3D Object-based emitters. Point before speeding away, or have them start off fast, slow down and speed up again over theĬourse of their lifetime. Start particles off slow so they stick to their emission Simulation using a Velocity Over Life curve. Meander can also be used to create complex group motion whenĬombined with other features and behaviors, such as Flocking.įor the first time ever, particles can be set to change their speed several times during a Your animation is affected by the Mass of particles and can be used to add some nice individual Mall or to have variances in speed like cars in different lanes of traffic. The new Meander behavior allows individual particles to wander about like people in a shopping Speed of your particles, how far they can see each other, and their field of view for even more System is set as a Predator, the Pursue control decides how hungry it is. You can use the Evade parameter to control how much they want to avoid a Predator. Set up Predator/Prey relationships between particle systems. The Align tool lets you control how much particles flock in Use Attract and Separate tools to define how much the Particular’s powerful new Flocking simulation tools include automatic behaviors that take Particles directly when real-world physics aren’t needed. Hit to render times, such as Turbulence Field and Spherical Fields. Making Mass and Air Resistance properties of the particles themselves.Ī new Fast Physics section includes the tools that can affect physics quickly without much of a Particular now includes more intuitive control of how particles respond to their environment by

Wind effect - a force that is now responsive to the mass, size, and air resistance of particles.ĭefine different aspects of the Air Turbulence around your system to affect particle Position and The Environment category houses external forces like Gravity, Air Turbulence and the new

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Choose up to 3 bounce layers with full bounce control and interaction.

Parameter settings (such as turbulence, gravity and more), and can be saved as a single preset.įor the first time ever, combine air and bounce physics for the most realistic, complex effectsĮver offered in Particular. Emitters in Multi-system setups can share Systems, all within one instance of Particular. Create beautiful, complex effects through the interaction of different Work with up to 16 particle systems in the same 3D space (previously 8) and explore endlessĬreative possibilities. Fireworks can reach a whole new explosive depth. Combine presets to createĮmbers and smoke from flame particles. You can easily set upĮmitter chains, or have multiple systems emit from one source. System’ makes it possible to have emitters that emit complete Emitters. The limited Aux particle system is a thing of the past. Create organic 3D particle effects, complex motion graphics elements and more
